Fractal Mentor Project
Click on the user's name to see what categories they want to be mentored in or what categories they are willing to teach to a mentee. Since there could potentially be many many categories to list I have had to create a detail page so that this page is not cluttered up with category listings.
To find a mentee or mentor you can use the search function to the right and search via deviant name or by category.
If you find anything wrong and not working properly on the website please note me and let me know so that I can fix it asap.
| ideviant | Link1 | Link2 | Link3 |
| Apophysisist. Mentor specialities: rendering techniques; wizardry with external applications; basic animation. Mentee wishlist: well-defined sphericals. | |||
| FracFx | Link1 | Link2 | Link3 |
| I'm mainly an Apophysis user (2 years) and can help with a lot of questions/problems anyone has. Wanting to learn more about rendering techniques, post work (in PSP X) for Apo and Ultra Fractal stuff. | |||
| ThePieProphet | Link1 | Link2 | Link3 |
| I've been fractaling and scripting with Apophysis for about a year and a half. I wouldn't mind teaching about Apophysis, and am always eager to learn more. | |||
| SethraLavode | Link1 | Link2 | Link3 |
| I have been using both UltraFractal and Apophysis for about 1.5 years now. I am more comfortable being a mentor for UltraFractal basics, but I am willing to help in both programs where I can. | |||
| milleniumsentry | Link1 | Link2 | Link3 |
| I am an advanced Ultra Fractal artist and an intermediate Apophysis user. I am happy to help field any questions I can. | |||
| pantherwitch4982 | Link1 | Link2 | Link3 |
| I have been using Apophysis for a year and a half now. I don't mind sharing knowledge of the program. And of course I want to learn more as well. | |||
| DWALKER1047 | Link1 | Link2 | Link3 |
| I have been actively making fractals for 2 years now. I have used various programs and am proficient in Apophysis. I would like to be a mentor to someone who is just learning the program. | |||
